Friday 16 November 2012

My Chosen Game Industry Career

Looking through all the really interesting jobs there are in the games industry, the one that mainly interests me is going into 3D modelling and game designing. The main reason that gets me to choose this career path over others in the games industry is because, for me, 3D modelling is an extremely interesting and enjoyable part of the games industry. It includes making things, like 3D models of people, different characters, objects etc. This is one of the only opportunities where I'm able to create something that is in a game. Other jobs that are included in game designing are sketching, concept art etc. that are also used to help with modelling and game designing.

But of course, as good as 3D modelling sounds, specific skills are required for the job. Probably the most useful skill in terms of 3D modelling is the knowledge of how to use Maya. This application is used in many games today, and is still being used. An application of Maya was even used to make ames Cameron's Avatar. In terms of game design, other skills include sketching and drawing, and mainly coming up with ideas of models, like what characters and/or objects would look like in the game. I also believe this role would be suitable for me, as I have a big imagination, enabling me to create different things on my mind, and I also have a good drawing skill, giving me an advantage when it comes to drawing/sketching.

Here, I've found an advertisement for a position as a game designer.


Games Designer

Area: East Midlands
  • Salary: Wholly dependent upon experience
  • Currency: UK Pound
  • 700 Job Views
Full Fat GamesA new position for an Experienced Mobile Game Designer has just opened up in our Midlands based Games Studio. We are looking for a highly talented and creative Game Designer to join our team and to work on unannounced titles. Who you are: •You are an experienced game designer who has shipped...


This is a link to the website I found the advertisement on.
http://www.gamesjobsdirect.com/

My CV


20 Arnesby Road
Lenton
Nottingham
NG7 2EA
Alex Lee
E-mail: ajleegs12@gmail.com
Mobile Number: 07583080501
Personal Statement
Ever since I was a child, I have had a huge interest in video games, and I am currently studying games development at Confetti College. My studies include learning about games consoles and how they work, learning about the games industry itself and what to expect, story in games, 3D modelling and games design and IT in terms of games. I’m enthusiastic about the work I am set, and motivated to get work done on time and at a high level. I’m reliable and able to get work handed in on time. I’m organised with my work, and dependable to complete it at a high level. Depending on the work I’m set, I’m able to enjoy completing it, being as creative and imaginative as I can.
Education
I have achieved GCSE grades A-C in Maths, English, ICT, Religious studies, Resistant Materials and Art, and grade D in Science, History and Citizenship.
Work Experience
For two weeks I have worked in a shop called Harrison & Simmonds. My job was to pack and unpack the items we received weekly and either store them or put them on display. I also worked at the till serving customers. In my experience I learnt how to deal with different kinds customers, and gave me a good understanding of what it was like to work in the position.
I was also a play tester at Mantic Games headquarters; play testing the second season of the game DreadBall. I was required to use my skills to analyse the new features of the game, state what worked, what didn’t work, and what improvements could be made. I was able to use my knowledge of the game to effectively test the new season, while at the same time being honest on what I thought about this new season, and energetic when testing the game.
Hobbies
I am quite athletic and enjoy playing racket sports, including tennis, table tennis and badminton. I like watching films and listening to music.  I am a gamer; open to playing almost any sort of game, but the games I play and enjoy the most are fighting games, such as Mortal Kombat and Tekken. I also enjoy playing board games, card games and strategy games, like DreadBall, poker etc. Overall, I’m flexible when it comes to games, willing to try out new experiences. I’m also a quick learning, being able to get into almost any sort of game. I also enjoy hobbies that include strategic and tactical thinking, which again aim towards games such as Mortal Kombat and DreadBall.

Monday 22 October 2012

Regulatory Issues in games

Regulatory issues in the games industry is yet another big issues that occurs regularly. This is to do with the age rating certificates on all games, and the logos used to tell people what will be in the game. 

First, lets start with how the games are rated. This is done by the BBFC (British Board of Film Classification) and Pegi (Pan European Game Information). All games now a days will be rated by one of these two companies. BBFC are the same board that put the age ratings on films. Any game that uses this board has the exact same restrictions as the films do. Like for example, a game/film rated 15 can only be bought be a person ages 15 or over. There is also a small description of what is included in the game that is put next to the certificate. This may say, "Contains mild violence and one use of strong language", just like what it would say if it was rated on a film.
Pegi are slightly different. Their ratings are only used for games, but instead of having a brief description of the content that's in the game. Instead, they include icons of the content in the game, which is an easier and quicker way of saying what content there's going to be in the game.

In 2009 a law was enforced that only people aged above the age rating on the game were allowed to buy that game. This meant that before this law was enforced, anyone was able to buy any game no mater what the age rating was. But even though this law was enforced, it doesn't stop people that are under the age limit from playing whatever game they want. Call of Duty, for example is a highly played multiplayer game, with the majority of the players being under 18 children, even though the age rating for COD is usually 18. This shows that, even though the icons that Pegi and description that BBFC use for their games are their to warn the customer about what's on the disc they're about to buy, doesn't stop people under age from playing games they're not supposed to. 

This will continue to be an issues for specific companies which have younger audiences for their higher age rated games, like Infinity Ward for example. The company that owns Call of Duty are not only going to have a hard time because of most of their COD audience being kids, but also because they will find it difficult to make drastic changes to the game to make it stand out more, like more blood and more use of the Pegi logos. They won't just find this hard because it may upset their audience, but it's because the majority of their audience are kids, meaning that the graphic changes may upset the younger viewers, and if not, it'll definitely upset the parents of the children who play these games, meaning that Infinity Ward and other companies with similar problems are going to have a problem with trying to expand their audience. 
Regulatory issues are always going to effect companies who make games that use any of the Pegi logos. People who are under age are going to continue to play games that either not suitable for them, or that their guardian doesn't want them to play, because of the content that is shown on the back of the game box.

Links used:
http://en.wikipedia.org/wiki/British_Board_of_Film_Classification
http://en.wikipedia.org/wiki/Pan_European_Game_Information

Sunday 14 October 2012

Legal Issues in games

When it comes to creating a game, a lot of game developers are going to come across dealing with legal issues. Like ethical issues, these are a pretty big deal in the games industry. An example a legal issues is copyright. Taking a game, or the title of a game and saying it's yours is a pretty big deal. Most of the time, if this is done in a different country that the original owner is unlikely to find out that their product has been stolen/copied, the culprit can usually get away. But for the most part, you will get found out. An example of this was when Markus Persson, the creator of Minecraft, wanted to make a game called Scrolls. However, Bethesda Softworks, the makers of the franchise The Elder Scrolls did not like this, as they thought the name was too similar to their franchise name, and sued Persson for copyright. Persson actually challenged Bethesda to a Quake 3 tournament for the name, but unfortunately that didn't happen, and the case was taken to court. In the end, Persson was able to call his game Scrolls but was not allowed to create a franchise called Scrolls, as that was going a bit too far. As you can see, copyright in gaming is a big issue, even if the name of a game isn't fully copied.

One of the biggest legal problems the game industry encounters is the issue of piracy, where fake copies of a game are created, and a lot of times sold. This can be done by creating MODs of a game, or emulating a game onto a disc or cartridge. One of the biggest and most famous examples was the release of Tetris. In June 1984, the game was created by Alexey Pajitnov who lived in Soviet Union Russia. After creating copies of the game for some other people to play, the Soviet Union managed to get there hands on it, claiming it their property with them having all the rights to the game. Originally, they did not want to sell the game any where outside of their country, but after a few years ended up selling their product outside the Soviet Union. The two companies who were desperate for Tetris the most were Nintendo and Atari. Atari had already made millions of copies of Tetris, as they assumed they already had the rights to the game. But after court battles with Nintendo, Atari lost the rights to sell the game, and ended up having to destroy all copies of Tetris they had created. After their victory, Nintendo became an even bigger success, selling over 100 million copies throughout the Tetris franchise. But after almost 30 years, and the huge success Tetris became, Alexey Pajitnov still received nothing from his creation, with Nintendo and the Soviet Union taking all the money Tetris made. This just shows how dangerous privacy can be in the games industry, and it still is an ongoing issue.

Legal issues such as copyright and privacy are still big problems in the games industry today, and will still be in the future. There are still cases now of people emulating fake copies of games onto a computer then onto a storage device like a disc or cartridge, then selling them, meaning the companies of that game will profit with their game being sold illegally. And there isn't much the companies can do about this. With more and more games being created, more and more games will also be copied and emulated. Games that are unknown in other places that are copied can also be stolen under the thief's name, which makes it even harder for people outside of that area, like what happened to Alexey Pajitnov.

Sunday 7 October 2012

Ethical Issues in games

Ethical issues in games are usually considered a serious matter in the game industry. It can range from issues that are hardly noticeable to issues that are extremely dodgy.

Firstly, lets take a look at call of duty modern warfare 2. There's a level in the game called "No Russian". In this level, you are an deep cover central intelligence agency agent. You join a group of russian nationalist terrorists, acting as one of them. Your mission is to wipe out innocent civilians in an airport, and no matter what you do, shoot innocent lives or not, you'll get the same ending. You end up getting killed. This level is actually skippable at any point, and was removed from the russian version of the game. With this being one of the most ethically dodgy levels in a video game, it even brought up in the House of Commons of the UK. The issue was brought  up by an MP who was hugely against violence in video games, who was then argued against by a fellow MP, saying that the level was no worse then scenes from many books and films. This just shows how some issues can become so ethically bad, it can even be discussed by members of parliament, which would just show how ethically dodgy they must be.

One well known example is from the game Resident Evil 5. When the first trailer of the game was released, all it showed was the main protagonist of the game, Chris Redfield, a white american guy, shooting nothing but black-african zombies with no other white person in sight. The number one thing anyone would think of from watching the trailer would be racism. The first level of the game is basically the trailer, except you actually have a black-african partner, helping you shoot down more black-african zombies. The main reason why this was in the game in the first place was because Capcom, the creators of Resident Evil and a Japanese company didn't understand the racial issue that white and black people would.


Believe it or not, Batman Arkham City does have an ethical issue of sexism. Throughout the game, both Catwoman and Harley Quinn are repeatedly referred to as "bitch" by the henchman. Whereas Batman and none of the male characters are assaulted with any gender specific threats, which could possibly be quite offensive to women if they ever take a note of the dialogue in the game.
Another ethical issue to do with sexism is from the new Tomb Raider trailer. In it, Laura Croft is supposedly sexually threatened by the villains with rape. Now if that was a similar character to Laura Croft but male, for example, Nathan Drake from Uncharted, he wouldn't be threatened in the same manner, because he's a guy. This could lead to females choosing not to play these games, or any games with sexual ethical issues, basically almost halving the audience for games in the future.

Overall, ethical issues do seriously effect the games industry. With the possibility of losing members of the audience due to racism, sexism or any other ethically dodgy issue, this will lead to not being able to sell their game, meaning big trouble for the company that made that game. Companies that include the use of drugs, violence, alcohol etc. are going to have the hardest time dealing with these ethical issues, as these are the main reasons for ethical issues. Some companies may end up having to resort to more child friendly games, meaning no ethical issues but another big risk of losing their previous audience. As you can see, ethical issues have really affected the gaming community, and won't be going away any time soon.

Tuesday 25 September 2012

Mortal Kombat (2011) Review


Mortal Kombat (PS3, Xbox 360) Game Review

When it comes to fighting games, you probably aren’t going to find a fighting game that’s going to grab your attention quite as much as Mortal Kombat. MK brought a whole new dish to the table, introducing its unique style of play and being probably the goriest, bloodiest fighter you’ll ever see. It was the first game in its genre to use real life people as the characters, and the first fighter to use blood, which wasthe main attention grabber. For almost 20 years, MK has continued its legacy; sticking with its unique, bloody fight style, but making some changes along the way. Starting off as a 2D fighter the developers, Midway Games Chicago, experimented with the 3D mechanics, still keeping the gory game play the fans knew and loved.  Unfortunately the fans also knew that this was no Tekken. But then, in 2010, Midway Games became the newly formed NetherRealm Studios. They had teamed up with Warner Bros. Interactive Entertainment and developed what is said to be the best Mortal Kombat game to date. 

Development of the game

After Midway games went bust, the founders, Ed Boon and John Tobias created NetherRealm Studios. Ed Boon, the creative director for NetherRealm Studios, announced that the MK franchise would be returning to its bloody origins, including returning to a 2D fight style. The production team was aiming for a mature rating (18) instead of the teen rating (16) on the previous games. The game was then revealed at E3 2010, and announced that the 2D fighter would be 3D compatible, this meaning more 3D detail to other features like the graphics. Features that were announced in the game included “The Krypt”, the unlocking system, and other humerous elements that were in previous MK games. On April 5, 2011, both Warner Bros. Interactive Entertainment and NetherRealm Studios announced that the game was finished. The developers decided to call their lastest product Mortal Kombat, treating it as a reboot to the franchise. However, with this being the 9th installment to the franchise, fans and gamers mainly refer to this game simply as MK9.
Genre
This game sits proudly in the fighting game genre, being one of the most popular at the moment. The main audience for this game will consist of original MK fans, and fighting game fans. However, this game does have the potential to win over any non-fighting gamers, with its unique and incredibly fun play style. On the month of its release, the game had sold over 2 million copies between the PS3 and Xbox 360 version. It has won numerous awards for best fighting game of 2011, and has been very popular since its release. The game is currently banned in Australia and South Korea due to its intense violence, which just shows that this is definitely a fighter worth looking out for.

Gameplay

All MK fans know, the fighting in any Mortal Kombat game is going be pretty violent and intense. And it’s safe to say that NetherRealm Studios did not disappoint. Not only is the fighting the most violent its ever been, but the fighting itself has improved dramatically. They’ve done this making the fighting much faster and more fluent then its previous games. The controls consist of, right punch and kick, left punch and kick, block and grab. And if you thought this game would just be your normal 1 vs. 1, 2 player fighting game, you are dead wrong. This game has introduced tag team mode, enabling you to pick 2 characters instead of 1, where you can switch out each character anytime you want (as long as that character is still alive), and use your extra character to assist your current character. And because of this tag system, this enables for up to 4 players at a time for 2 vs. 2 action. Each person can control a single character when they’re switched out. Or, if they’re only 3 people around, just have a 2 vs. 1 match with one person controlling 2 characters. As you can see, already there’s enough have for hours of play, and the surface of this game hasn’t even been scratched yet.



The Fighting Mechanics
As said before, the fighting in this game is very graphic and violent. At any time, you can press start to go to the start menu to look up your characters move list, which includes, basic moves,combos, special moves and everything that character is able to do in the game. Just watching you kicking the crap out of your opponent, with blood flying everywhere is satisfying enough.




Meter
In MK9 you have 2 meters. At the top is your health bar. Once it empties, you lose the round. But the second bar is the newly introduced super meter. This is what a fully charged meter looks like. This meter is probably the most important super meter in any fighting game, as it is almost as important as health. You gain meter by performing special moves, or by having your opponent block any of your moves. The meter is split into 3 parts. By using one portion of meter, you can perform a more powerful version of one of your special moves. Two portions allow you to perform a combo breaker, stopping your opponent’s combo, saving your health, and initially annoying your opponent. And finally, by using all three portions of meter, you’re able to perform an X-RAY move, which is basically this games version of a hyper combo. These X-RAYS are extremely brutal, watching your opponent’s bones being crushed, and all the carnage that is happening to them from inside. Overall, this new meter is a welcome stay to the MK series as it works extremely well in the game.
   

FATALITY!

At the end of every fight, the victor is able to perform a special move at the end of the battle, which is known as a fatality. This is a unique feature that was introduced in the very first MK game. By performing a specific input at the end of the fight, your character basically finishes off the opponent in a very gory, brutal way. From dispatching limbs to literally burning your foe alive, these are by far the most violent and jaw  fatalities to date.
  
But that’s not all. There are two other kinds of fatalities. Firstly there’s the stage fatality. By performing a specific input on a specific stage, the victor ends the opponent’s life using the stage they’re on as the murder weapon. Depending on the stage you’re on, the loser could be killed by being thrown into a pit of spikes, or into a pool of burning acid. The other fatality is the return of the hilarious babality. Instead of ending your opponent’s life, you instead turn them into a baby version of themselves. Weird, but they’re awesome and funny as hell! As part of the MK heritage, fatalities are back and better then ever.



   




Kontent


Another thing that MK9 is absolutely filled with (aside from the blood and gore) is the number ofmodes there are, and the amount of KONTENT. On the main menu page, you’ll be treated to a number of options. These options include:
Fight
When you click on fight, you’ll be given a good amount of options to have fun with the game all on your own. The first option you get is Ladder.This is basically the game’s arcade mode. In Ladder, you choose one character to face of against 7 randomly picked characters, then 3 boss characters at the end, making it a 10 round tournament. You can also choose the difficulty for it, range from easy to expert. Once you complete the Ladder, you’re given a character ending for the character you used to complete the Ladder. You can then view the character endings again in extras. Next you have Tag Ladder, which is the same process, except you do the ladder in a tag team against the computer, making it a longer, but more interesting Ladder. A good feature about Tag Ladder is that you can do it with 2 players, enabling you to grab a buddy to help you get through the ladder.
The rest of the options in the Fight menu are some of the most unique mini games to appear in a fighting game. These are Test your Might/Strike/Sight/Luck. Might- you’re given a bar on the left side of the screen, and something to destroy. You have to get the red meter above a certain point of the bar by button mashing. - very similar to Might, but you have to get the bar between to points.


Sight- you’re given some cups with a ball under one. Keep your eyes one the cup that has the ball as the cups move, and work out which is the correct cup.





Luck- this is probably the one you’ll spend the longest on. You’re fighting the computer, with a twist. There are reels above you, which spin, and when they stop, different things will happen, good or bad. Examples are it could rain ice, your controls could switch, or you can’t block or jump, making a game a lot more about luck then skill, hence the title. A great feature about test your luck is that it is also 2 player, once again enabling you and a friend to battle it out, this time to see who really is the lucky one.



Story Mode
Surprisingly for a fighting game, this one actually has a story mode! And it isn’t a half-assed, bare bone story; it’s actually a well-done story that was the first 3 MK game’s story put into one massive story, but in an altered reality. The story is that the main villain, Shao Kahn wants to take over Earth realm by fusing it with his realm, outer world. He can only do this by winning a tournament known asMortal Kombat in which warriors from each realm fight to beat one another. It’s like an MK movie! The story is told through cut scenes and fights. There are 16 chapters, playing as 16 different characters, and as the story goes along, you learn more about the characters and their origins. As much fun as it to do all the fighting, it’s also really interesting to learn about the origins of MK.
Challenge Tower
The mode you’re probably going spend the most time on is the challenge tower. Here, you have a tower consisting of 300 different challenges. By completing challenges, you earn koins, in which youcan spend on unlockables. Some of the challenges will consist of “Test your” mini games, but most of the challenges will be very unique, like throwing bombs into buckets, or shooting zombies. Once you start the challenge tower, it can get very addicting, as your going to want to know what’s the next challenge, and what’s at the end of the road.

Training
In training mode, you have the options to do a tutorial mode, showing you how to play the game, and basic tips. You have a fatality tutorial mode, that lets you practice performing fatalities. And finally you have a training mode for 1 vs.1 or for tag. This is the best place to learn how to properly use a character, to learn all their combos and special moves. Depending how good you want to get at the game, you may spend hours in training mode alone.



   




           


Extras
In extras, you are able to enter the Krypt. This is where you can use the koins you’ve earned from story mode and challenge tower to buy unlockables, such as character costumes, art, different fatalities etc.
How you buy unlockables is also very unique. You’re given a map of the Krypt, and in the Krypt there are 4 sections. Each sectionis full of graves, or undead bodies in traps. By selecting a grave, the grave is destroyed and you get the unlockable. If you select one of the traps, it’ll activate, killing the person inside, pretty gruesomely. Everything you’ve unlocked, you can view in the nekropolis. In this section, its shows characters stats on all characters, how much you’ve played with them, and all your unockables. Once you’ve bought everything in the Krypt, you basically have no reason to go back, unless you like staring at dead bodies all day.
Some of the concept art shows you some of the character designs andhow the fatalities were designed. There’s also concept art on character with and without injuries, which are the same injuries they get in game. Even though you’re not going to look at everything you unlock, you can tell that the artists really put time and effort into their work.
 

  







Graphics

MK9 runs at 60 frames per second, a good amount and it does show. Although this game doesn’t use real life people like in the originals, the amount of detail put onto the characters are pretty well done. You can tell if someone has been through a brawl, just be how bloodand battle scars they have at the end of each fight. Despite this, the violence and gore shown on each character can be a bit cartoony at times, and the graphics can sometimes be taken away a bit when a fight is actually happened, as opposed to the detail you see in the cut scenes, but it isn’t really that noticeable. Having said that, the stages in this game look great. It’s a 2D fighter with 3D graphics. Whether you’re fighting in the sunshine, or at night, all the stages really show off in this game.

Sound

The sound effects in this game are some of the best, if not the best in any fighting game. When someone is hit, you feel it through the sound alone. The noise of bones snapping, limbs ripping, flesh getting stabbed and torn is extremely impressive. The voice acting is also very well done. The sound in this game is definitely a huge positive of MK9. 

Characters

If you’re a hardcore MK fan, you’re most likely going to be hyped for the cast ofMK9. Using all the original and most popular characters from the MK series, like the classic Scorpion, the ice-cold Subzero and the chosen onehimself, Liu Kang. In total there are 27 characters, 28 for the PS3 with the Kratos exclusive, and 4 DLC characters, including Freddy Krueger from the ‘A nightmare on Elm Street’ series. The fact that Freddy Krueger and Kratos are playable characters should be enough to interest any gamer to play this game.



Online

Like any fighting game should have, MK9 does have an online mode. Here, you’re able to fight with anyone around the world in a 1-vs.1 or tag match. You can do this by selecting ranked match on the menu. There’s also a lobbysystem, where up to 100 players can enter. You choose whom to fight by selecting them, and then they choose whether to accept to challenge. Or, vise versa, they might challenge you. There’s also a leader board that shows your stats and all the top players. But by far the most unique online feature is the king of the hill mode. How this works is that you enter a theatre like room as an avatar that you select. It’s a winner stays on mode with up to 8 players aloud. You get to watch the fight, with the ability to cheer or boo at any time. Then when the fights over, you give a score out of 10 to the victor. There is so much fun to be had here, and definitely one of the best online modes put into any fighting game.









TOASTY!
As a joke, in every MK game, there is an Easter egg, where at any random point during any fight, the sound editor forMK, Dan Forden, will appear for about 1 second and say “TOASTY!” It’s just a little thing in the game that will be noticed, and honestly fans of the original are going to laugh their heads when they see it.






Negatives

Unfortunately, no game goes without its flaws. Here is a list of all the main negatives in MK9.
. Online lag- one of the biggest issues with MK9 is the lag that does occur during online matches. Sometimes the connection can feel really good, other times it feels like crap, and usually disconnects if the connection is really bad. Having played online on both the PS3 and Xbox 360 consoles, the Xbox online surprisingly seemed a lot worse than the PS3 online.
. Shao Kahn- Anyone who has played MK9 knows what I’m talking about. The final boss in this game has got to be one of the cheapest, most frustrating bosses in any fighting game.Even on easy mode, he’ll still probably make you chuck your controller. Mainly because he spams his hammer, taking off half your health before you even get up, and has about double the health you do. You have to resort to spamming just to beat him, making it hardly a battle of skill. Unless you’ve had experience with this game before, you’re not going beat him the first time round.
. Useless unlockables and the Krypt- probably the worst thing about the Krypt is that you don’t get to pick what you want to buy. Instead, all the unlockables are hidden, meaning you have to Google where the unlockables want are. And the only unlockables you want are the alternative costumes. Everything else is just concept art that you’re never going to look at, and different fatalities, which you can just get of the Internet as well. And as said before, once you’ve bought everything, their no reason to visit the Krypt ever again.
. No Xbox 360 exclusives- Only Xbox 360 users going to complain about this. PS3 gets to play as Kratos, Xbox 360 doesn’t get anything exclusive.
Difficulty- there are some parts of the game that can be quit a challenge. Aside from Shao Kahn being one of the cheapest bosses in fighting game history, there are some tricky fights, like 2 on 1 battles in story mode, and some challenges in the challenge tower, which you may end up researching how to do them.
Unskippable cut scenes- you may not notice this first time playing through story mode, but you can’t skip any of the cut scenes in story mode, even when you’ve already completed it. If you’re impatient and want to get on with the story, you are going to get annoyed at times.


The Final Verdict

Overall, MK9 is an absolute blast to play, and definitely stands out as one of the best in its genre. Though it does have some issues like every game, the pros hugely outweigh the cons, making it an extremely fun and epic fighting game experience. NetherRealm Studios knew what the fans wanted, by returning to the origins of MK, and creating the best Mortal Kombat game to date. 
Final Score: 9/10

Monday 24 September 2012

PS3 vs Xbox 360


Playstation 3 VS Xbox 360

Ever since the release of both 7th generation consoles, a war struck the gaming world between Sony's third instalment to the Playstation franchise the PS3, and Microsoft's successor to the Xbox, the Xbox 360. Gamers have argued and fought over which is the superior console, comparing features such as graphics, games and accessories. Most people would think of this being a repeat of the Nintendo vs Sega war, one example being the SNES vs the Sega Genesis. So, which company has succeeded on creating the best home console of the 7th generation of gaming? (Because face it, no one is going to choose the Wii over these two power-houses) Lets take a look at each system top to bottom to determine which console has won the gaming war of the 7th Gen. 


Price

If we're talking about which console is cheaper, it's the Xbox 360. The 360's release price ranged from around £209.99 to £279.99 depending on which version you got. The PS3 on the other hand went from £299 to a whopping £425, a huge price gap. However, if we're talking which console is better value, it's the PS3. Even though the 360 is cheaper on its own, you're also paying every year for online, and the accessories are much more expensive. Plus, PS3 contains more memory and has a built in blu-ray DVD player. But as time goes on, the price goes down with every version of the console. The Xbox 360 on its own now ranges from around £130 to £180, whilst the PS3 goes from around £150 to  £210, which is a lot closer then before. You're either choosing the cheapest option, or the one thats got more to offer.

Winner: Playstation 3

Even though the Xbox 360 is technically cheaper, the PS3 just gives you more for your money. Apart from the console itself, everything else is more expensive on the 360, including the accessories and online. Overall, you're getting more for your money with the PS3.

The Controller

Both consoles have their own unique controller, and both controllers are similar in some ways. Both have two joysticks, a d-pad, almost identical button layout. The only way to determine this is to compare each aspect of the controllers. Lets start with the size. The 360 controller is bigger then the PS3 controller, and fits your hand a bit more nicely. It depends on how big your hands are, but more people are probably going to prefer the feel of the 360's. In terms of the layout, this one goes to the PS3. The 360 controller has that more awkward layout, with the joysticks being diagonal from each other and the d-pad being under the joystick. The PS3 controller just looks a bit neater. For the joysticks, apart from being in weird positions, I slightly prefer the 360's. The joysticks have dips in them, where your thumbs can rest. The PS3 joysticks are good and better positioned, but they have these bumps at the top, so your thumbs aren't really resting on them, which can make them a bit harder to use. Now for the d-pad. The PS3's d-pad is very good, as it angles well and can be used for games that mainly use the d-pad, like fighting games. The 360's d-pad on the other hand is one of the worst d-pads I've ever experienced. It's basically useless in fighting games, as performing different motions is almost impossible due to its weird design, and is awful when trying to hit diagonal positions. The majority of 360 controllers are battery packed, meaning you have to either keep buying batteries, or buy the wireless pack separately. Where as all PS3 controllers are wireless, but you can get come that are wired. Lastly, out of the wireless controllers, the PS3 controller manages to reach slightly further then the 360's.

Winner: Playstation 3

Why does the PS3 win this? Because you are able to buy different types of PS3 controllers, including different sizes and  some with similar designs to the 360's controller. The only 360 controllers I've ever seen are the same ones, meaning if you don't like the 360 controller, then tough!

Game Exclusives

This is mainly a matter of opinion. The PS3 has games such as Uncharted, LittleBigPlanet, God of War and Metal Gear Solid, whereas the 360 has Halo, Gears of war and Forza Motorsport. Its pretty difficult to determine a winner on something thats opinion based rather then some factual.

Winner: Draw

As said before, this one is just about opinion. Whether you would chose the 360 because you love Halo, or the PS3 for Uncharted, you really can't choose a winner.




Accessories: Playstation Move vs Kinect


Whenever people talk about the accessories of the PS3 and the Xbox 360, the only ones ever mentioned, and to be honest, the only ones worth mentioning, are the Playstation Move and the Xbox 360's Kinect. The Move is basically an improved version of the Wii remote. Its a motion censored controller that basically does what the Wii remote does, but has much better sensory. Another great thing about the Move is that there are games that work with the Move, there aren't just PS Move exclusives. For example, the PS3 exclusive, Heavy Rain works with either the controller or with the Move, and this game came  out long before the Move did. Despite all this, there isn't many Move exclusive games.
Now we have the Kinect. The Kinect is, surprisingly a hugely improved in every way version on the PS eye toy which was for the PS2. With the Kinect, you are the controller. It also has voice recognition, meaning you can control your 360 with either your body or your voice. There are also a ton of Kinect exclusive games, unlike the Move. However, the Kinect shouldn't be the reason to choose the 360 over the PS3. Having used both accessories, the sensitivity on the Move seems better then the Kinect. Also, when the Kinect was first released, it cost around the same amount as the 360 itself being around £129.99, whereas the Move was only around £20-£30. Fortunately, there are now bundles for both accessories, bringing the price down quite a lot, especially for the Kinect.

Winner: Xbox 360

With its unique features and the ability to control the console itself, the edge goes to the 360. Compared to the Kinect, the Move is technically just another Wii remote, nothing really groundbreaking.

Power

On paper, the PS3 is more powerful then the Xbox 360. It can hold up to 320GB, whereas the 360 only goes up to 250GB, meaning the PS3 can hold more memory. In terms of graphics, the PS3 GPU clocks up to 550 MHz, while the 360's GPU clocks up to 500 MHz, meaning that the PS3 technically has better graphics. The 360 is also limited to the amount of detail put into the graphics, whereas the PS3 doesn't have as big limitations. This is mainly because the PS3 was released slightly later than the 360. 

Winner: Playstation 3

More power means better graphics, better more memory and less limitations. Even though for the most part the graphics comparison isn't really noticeable, the PS3 is still overall the more powerful home console.

Multimedia

The Xbox 360 is a DVD player with an optional HD-DVD drive. But the PS3 is a Blu-ray DVD player. I think its obvious who's won this battle

Winner: Playstation 3

With the PS3 being more powerful, it's able to extend its limits by being a Blu-ray DVD player, which we all know is far superior to a regular one. 

Online: Playstation Network vs Xbox Live

Both PSN and Live are similar. They allow the person to play online, connect to the internet, add friends, play with friends, talk to friends, and watch services such as Netflix. However, out of the two, Xbox Live has a lot more online support, and looks much nicer then PSN. Having said this, one huge advantage that PSN has over Live is that it's free. With Xbox Live, you have Xbox Live Gold, where the user must pay around £30 or more every year just so you can go online, while PSN is completely free. Not only that, but PSN also has PSN Plus. This is a similar price to Xbox Live Gold, except has a much friendlier interface, has better discounts and better benefits then Live.

Winner: Playstation 3

Xbox Live could of won this if there was no subscription to pay. But thanks to PSN Plus, and the fact that PSN is free, the PS3 takes this round.

The Winner: Playstation 3

Overall, the Sony Playstation 3 is the superior home console. Even though some features on the Xbox 360 are better then the PS3, and there will be people who prefer the 360, the PS3 is just better in more aspects.